Highlights
What I built
- Real-time game loop with falling pieces and collision logic.
- SPI display pipeline tuned for constrained hardware.
- Physical button controls with debounce handling.
Bare-metal handheld Tetris on Arduino Nano + ST7735 display.
I built this to practice embedded game loops and real hardware debugging. Everything runs on-device: rendering, input handling, collision checks, scoring, and sound cues.
Project notes
Highlights
Architecture
Challenges
Lessons
Stack / materials
Media timeline
Build photos, clips, and process visuals. The goal is to show how the project evolved, not just the final screenshot.

